๐ŸฆพRoblox

[Roblox] RemoteEvent, BindableEvent

taesooya 2023. 1. 12.

RemoteEvent


: ํด๋ผ์ด์–ธํŠธ์™€ ์„œ๋ฒ„๊ฐ„์˜ ๋‹จ๋ฐฉํ–ฅ ํ†ต์‹  ๋ฐฉ์‹

A RemoteEvent is a way to trigger a function when an event happens on a different script(client or server) by sending the event over network

  1. ์„œ๋ฒ„ : FireClient -> ๋ฐ›๋Š” ๊ฐœ๋ณ„ ํด๋ผ์ด์–ธํŠธ : OnClientEvent
  2. ์„œ๋ฒ„ : FireAllClient -> ๋ฐ›๋Š” ๋ชจ๋“  ํด๋ผ์ด์–ธํŠธ : OnClientEvent
  3. ํด๋ผ์ด์–ธํŠธ : FireServer -> ์„œ๋ฒ„ : OnServerEvent

 

RemoteFunction


: ํด๋ผ์ด์–ธํŠธ์™€ ์„œ๋ฒ„๊ฐ„์˜ ๊ฐ’์„ ๋ฐ˜ํ™˜ํ•˜๋Š” ๋‹จ๋ฐฉํ–ฅ ํ†ต์‹  ๋ฐฉ์‹

์œ„์น˜, ๋ฐ์ดํ„ฐ ํ…Œ์ด๋ธ”, ๋ชจ๋ธ ๊ฐ’ ๋“ฑ ๋ฐ˜ํ™˜์‹œ ์œ ์šฉ

  1. InvokeServer()
  2. InvokeClient() ์‚ฌ์šฉ ๊ถŒ์žฅ X

 

 

BindableEvent


: ๋™์ผํ•œ ์œ„์น˜์˜ ์Šคํฌ๋ฆฝํŠธ๊ฐ„ ๋‹จ๋ฐฉํ–ฅ ํ†ต์‹  ๋ฐฉ์‹

A BindableEvent is a way to trigger a function when an event happens in the same script

A BindableEvent is an event that only triggers in local 

BinableEvent.Event : Connect()

BindableEvent.Event.Fire() 

 

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[Roblox] ์Šคํฌ๋ฆฝํŠธ ์ข…๋ฅ˜์™€ ํŠน์ง•  (0) 2023.01.12

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