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[Unity] Addressables

taesooya 2022. 11. 16.

Addressables

The Addressables system provides tools and scripts to organize and package content for your application and an API to load and release assets at runtime.

When you make an asset "Addressable," you can use that asset's address to load it from anywhere. Whether that asset resides in the local application or on a content delivery network, the Addressable system locates and returns it.

Adopt the Addressables system to help improve your project in the following areas:

  • Flexibility: Addressables give you the flexibility to adjust where you host your assets. You can install assets with your application or download them on demand. You can change where you access a specific asset at any stage in your project without rewriting any game code.
  • Dependency management: The system automatically loads all dependencies of any assets you load, so that all meshes, shaders, animations, and other assets load before the system returns the content to you.
  • Memory management: The system unloads assets as well as loads them, counting references automatically and providing a robust profiler to help you spot potential memory problems.
  • Content packing: Because the system maps and understands complex dependency chains, it package AssetBundles efficiently, even when you move or rename assets. You can prepare assets for both local and remote deployment, to support downloadable content and reduced application size.

 

https://blog.unity.com/kr/technology/better-build-times-and-iteration-speed-for-quest

 

Quest์˜ ๋นŒ๋“œ ์‹œ๊ฐ„ ๋ฐ ๋ฐ˜๋ณต ์ž‘์—… ์†๋„ ๊ฐœ์„  | Unity Blog

์…ฐ์ด๋” ํ…Œ์ŠคํŠธ๋ฅผ ํ†ตํ•ด ์—ฌ๋Ÿฌ ์”ฌ์— ๋™์ผํ•œ ์…ฐ์ด๋”๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ ์…ฐ์ด๋”๋ฅผ ์ˆ˜์ •ํ•˜๋ฉด ๋นŒ๋“œ ์‹œ๊ฐ„์ด ๋Š˜์–ด๋‚  ์ˆ˜ ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ํ™•์ธํ–ˆ์Šต๋‹ˆ๋‹ค. ์–ด๋“œ๋ ˆ์„œ๋ธ” ์‹œ์Šคํ…œ์€ ํ•„์š”ํ•œ ๋ฐฐ๋ฆฌ์–ธํŠธ๋ฅผ ํ™•์ธํ•˜๊ธฐ ์œ„

blog.unity.com

์–ด๋“œ๋ ˆ์„œ๋ธ”์ด ์—์…‹์„ ์›๊ฒฉ์œผ๋กœ ๋กœ๋“œํ•  ์ˆ˜ ์žˆ์œผ๋ฏ€๋กœ ๊ฐœ๋ฐœ ๋จธ์‹ ์— ๋กœ์ปฌ ์—์…‹ ์„œ๋ฒ„๋ฅผ ์„ค์ •ํ•˜๊ณ  ์—์…‹์„ ๊ธฐ๊ธฐ์— ์ง์ ‘ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋‹ค์‹œ ๋งํ•ด ์—์…‹์„ ์ˆ˜์ •ํ•œ ํ›„ ์–ด๋“œ๋ ˆ์„œ๋ธ”์„ ๋นŒ๋“œํ•˜๊ณ  ๊ธฐ๊ธฐ์˜ ์•ฑ์„ ๋‹ค์‹œ ์‹œ์ž‘ํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. ๊ธฐ๊ธฐ์— ์•ฑ์„ ๋‹ค์‹œ ๋ฐฐํฌํ•  ํ•„์š”๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.

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